AutoCAD 3D for all : a complete, detailed, concise, and self explanatory book for 3D CAD users / Ernesto I. Arellano

By: Publisher: Tarlac City, Philippines : RMC Publishing Haus, c2014Description: vi, 349 pages : illustrations colorContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • [paperback]
Subject(s): DDC classification:
  • Fil. 620.004202855369 Ar32 2014
Contents:
Chapter 1 Introduction and concept of AutoCAD 3D -- Chapter 2 Workspace in 3D -- Chapter 3 Wireframe model 1 -- Chapter 4 Wireframe model 2 -- Chapter 5 Surface models -- Chapter 6 Mesh models -- Chapter 7 Solid primitives -- Chapter 8 Mixed model techniques -- Chapter 9 Visualization and section object -- Chapter 10 Material and application -- Chapter 11 Rendering and lighting -- Chapter 12 Rendering and lighting preferences -- Chapter 13 Animation and layouting -- Chapter 14 Miscellaneous
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Filipiniana Filipiniana College Library Filipiniana Fil. 620.004202855369 Ar32 2014 c.1 (Browse shelf(Opens below)) c.1 Available UC11-000000939
Filipiniana Filipiniana College Library Filipiniana Fil. 620.004202855369 Ar32 2014 c.2 (Browse shelf(Opens below)) c.2 Available UC11-000000940
Browsing College Library shelves, Shelving location: Filipiniana Close shelf browser (Hides shelf browser)
Fil. 620.004202855369 Ar32 2012 c.1 AutoCAD 2D for all : Fil. 620.004202855369 Ar32 2012 c.2 AutoCAD 2D for all : Fil. 620.004202855369 Ar32 2014 c.1 AutoCAD 3D for all : Fil. 620.004202855369 Ar32 2014 c.2 AutoCAD 3D for all : Fil. 620.103 V83 2010 c.1 Mechanics : Fil. 620.103 V83 2010 c.2 Mechanics : Fil. 620.105076 M52 1984 c.5 Reviewer on mechanics (statistics) /

Chapter 1 Introduction and concept of AutoCAD 3D -- Chapter 2 Workspace in 3D -- Chapter 3 Wireframe model 1 -- Chapter 4 Wireframe model 2 -- Chapter 5 Surface models -- Chapter 6 Mesh models -- Chapter 7 Solid primitives -- Chapter 8 Mixed model techniques -- Chapter 9 Visualization and section object -- Chapter 10 Material and application -- Chapter 11 Rendering and lighting -- Chapter 12 Rendering and lighting preferences -- Chapter 13 Animation and layouting -- Chapter 14 Miscellaneous

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