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Introduction to computer graphics / John T. Demel and Michael J. Miller.

By: Contributor(s): Publisher: Monterey, California : Brooks/Cole Engineering Division, c1984Description: xi, 427 pages, [8] pages of plates : illustrations (some colored) ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 053403053X (paperback)
Subject(s): DDC classification:
  • 006.6 D39 1984
Contents:
Chapter one Computer Graphics Purposes and Procedures -- Chapter two Computer Graphics Systems- Components and Interaction -- Chapter three Language Review and Programming Techniques -- Chapter four Creating Points and Lines on the Screen -- Chapter five Rectangles and Other Polygons -- Chapter six Circles, Arcs, and Curves -- Chapter seven Charts and Graphs -- Chapter eight Storing and Retrieving the Data -- Chapter nine Modification of the Drawing -- Chapter ten Scaling, Clipping, and Translation -- Chapter eleven Input/output Devices -- Chapter twelve Drawing in Three Dimensions -- Chapter thirteen Rotation, Perspective, Hidden-Line Elimination, and Lighting -- Chapter fourteen The User Interface -- Chapter fifteen Turnkey Drawing and Graphing Programs
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Holdings
Item type Current library Call number Status Notes Date due Barcode
Reference Reference Graduate School Library Mezzanine 006.6 D39 1984 (Browse shelf(Opens below)) Available Send to UC-Pardo Talisay Campus UC12-000000360

Includes index.

Bibliography: pages 421.

Chapter one Computer Graphics Purposes and Procedures -- Chapter two Computer Graphics Systems- Components and Interaction -- Chapter three Language Review and Programming Techniques -- Chapter four Creating Points and Lines on the Screen -- Chapter five Rectangles and Other Polygons -- Chapter six Circles, Arcs, and Curves -- Chapter seven Charts and Graphs -- Chapter eight Storing and Retrieving the Data -- Chapter nine Modification of the Drawing -- Chapter ten Scaling, Clipping, and Translation -- Chapter eleven Input/output Devices -- Chapter twelve Drawing in Three Dimensions -- Chapter thirteen Rotation, Perspective, Hidden-Line Elimination, and Lighting -- Chapter fourteen The User Interface -- Chapter fifteen Turnkey Drawing and Graphing Programs

English

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